The book is also helping to cater to newer DMs in D&D as its adventures are set to take players from level one up to level ten. The book will feature four adventures tailor-made to be played together or as short asides for characters already on an adventure. In a big push by WotC to expand the landscape of 5E, Strixhaven is a complete campaign setting designed to be used on its own or as a supplement for an ongoing campaign.
The academy is a sort of interdimensional Hogwarts where young mages can come to study at the feet of wizened arcanists that utilize the college's resources to further their research. The new setting is based on the same multiversal academy of magic that was explored in MTG's Strixhaven expansion earlier this year. Set to release this November, a new campagin setting is coming to D&D called Strixhaven: A Curriculum of Chaos. RELATED: Fizban's Treasury of Dragons is Filling an Ironic Gap in Dungeons & DragonsĪdding More Magic: The Gathering to Dungeons and Dragons Now it's D&D's turn to venture into the multiverse of MTG. Overall, the event was well-received except for a relatively low power level for many of its new cards. Many new players were brought into the game based on the still-rising popularity of D&D, and the set introduced some new mechanics to MTG like "Venturing," which allowed certain cards to enter one of three dungeons inspired by classic modules like Tomb of Annihilation.
New cards inspired by both heroic D&D characters like Drizz't Do'Urden and more generic creatures like owlbears and goblins were introduced to the long-running card game. Magic: The Gathering ( MTG) is nearing the end of its Adventures in the Forgotten Realms event. The two games, both published by tabletop titan Wizards of the Coast (WotC), have crossed over in the past, but this year is set for two of the biggest crossover events in their collective history. Many players create characters that are capable of delving into the arcane secrets present in many campaign worlds, and magic's power is often a driving force behind many Dungeons & Dragons (D&D) narratives.
Magic has always been one of the key cornerstones of both Dungeons & Dragons and its sister property Magic: The Gathering.